Dealing with Toxicity in Tower Rush Games

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Crying when you are actually happy might trick the opponent into thinking you made a mistake.

In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.


Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent's tower is a deliberate tactic designed to cause emotional distress.


The Art of the BM (Bad Manners)


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


In this way, the emote actually provides a tangible, strategic advantage; it is a zero-elixir spell that directly damages the opponent's decision-making ability.


  • Crying when you are actually happy might trick the opponent into thinking you made a mistake.
  • It shows respect for a hard-fought battle.
  • Don't buy expensive emotes just to be toxic.

Silence is Golden


Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.


When you play muted, the opponent is reduced to nothing more than a silent, predictable AI; they lose their human ability to annoy you.


Response to BMThe Result
Engaging in the ToxicityGuarantees you will lose focus; you are now playing an emote war instead of a strategy game
Ignoring It or MutingPreserves your mental state, allows you to execute a perfect comeback and win the match silently

The True Test of Skill


If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.

Unconstructed View

Smile, hit the mute button, and proceed to crush their towers methodically.



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