The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
Trophy and Rating Systems
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- Do not expect to win every game.
- Queue times increase at the top of the ladder.
- Losing streaks are also self-correcting.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Matchmaking Factor | Significance |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| Account Strength | Secondary Priority |
The Esports Standard
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.