A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
This article breaks down the best control-oriented champions available and how to maximize their unique, game-changing abilities.
The Wall: High Hitpoint Defenders
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
- He is defense turned into offense.
- Body blocking is a vital mechanic.
- Don't let them walk across the bridge alone after defending.
Utility and Disruption
Their abilities are complex, often involving stealth, piercing shots, or the ability to summon temporary defensive structures on the fly.
The 'Archer Queen' archetype is the premier example; her ability to turn invisible and fire rapidly makes her the ultimate tank-killer.
| Commander Type | Primary Use |
|---|---|
| Invisible Archer | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K. If you liked this article and you would like to get more info pertaining to tower rush please visit our web site. K.A |
Building Around Your Defender
You need a reliable, cheap win condition (like a Miner or Goblin Barrel) that can slowly chip away at the enemy tower while your champion handles the defense.
Become the unbreakable wall, and watch the enemies shatter against you.