Mastering Siege Decks in Tower Rush

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If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


Protecting the Asset


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.


  • If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
  • Don't waste elixir saving a failed attack.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

Choosing Your Artillery


X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.


The BuildingCost and SpeedIdeal Strategy
The Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Welcome to the artillery division.



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